home *** CD-ROM | disk | FTP | other *** search
- <?xml version="1.0" encoding="utf-8"?>
- <Stream name="Stream">
- <cog name="cog" CogID="WallCog">
- <string name="cogname" />
- <comp name="Positional" CompID="1">
- <vector name="Position">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <vector name="Velocity">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- </vector>
- <quat name="Orientation">
- <real name="x">0</real>
- <real name="y">0</real>
- <real name="z">0</real>
- <real name="w">1</real>
- </quat>
- <uint name="BoundingType" type="BoundingType">1</uint>
- <bool name="Visible">true</bool>
- </comp>
- <comp name="Model" CompID="4">
- <file name="ModelFileName">Models\WallTrap.gmf</file>
- <file name="ShadowFileName" />
- <int name="ShadowType">0</int>
- <real name="ShadowSize">0</real>
- <real name="Scale" max="5" min="0.1" inc="0.1">1</real>
- <color name="ModelColor">
- <real name="Red">0</real>
- <real name="Green">0</real>
- <real name="Blue">0</real>
- <real name="Alpha">1</real>
- </color>
- <string name="FileShader" type="shader">Basic</string>
- <list name="Materials" type="file" size="1">
- <file name="Material">Materials\WallMat.xml</file>
- </list>
- <bool name="AnimationActive">true</bool>
- <uint name="CurAnimation">0</uint>
- <real name="CurTime">0</real>
- <real name="AnimationRate">1</real>
- <bool name="LoopAnimation">false</bool>
- <list name="FileAnimations" type="file" size="0" />
- </comp>
- <comp name="CollisionComp" CompID="51">
- <real name="Restitution">0.75</real>
- <bool name="CollideWithHeightmap">false</bool>
- <bool name="UseFriction">false</bool>
- <real name="StaticFriction">0.5</real>
- <real name="KineticFriction">0.5</real>
- <bool name="UseHeightmapCollision">false</bool>
- <bool name="UseObjectCollision">true</bool>
- </comp>
- <comp name="TileComp" CompID="103">
- <int name="widthSize">1</int>
- <int name="depthSize">1</int>
- <real name="objectSub_Height">2</real>
- <bool name="IsPassable">true</bool>
- <bool name="displaceTerrain">true</bool>
- </comp>
- <comp name="wall" CompID="104">
- <real name="CurHP">50</real>
- <bool name="SuperWall">false</bool>
- <real name="ReflectDamage">0</real>
- </comp>
- </cog>
- </Stream>